Microsoft explains why Elder Scrolls VI may be exclusive

Microsoft explains why Elder Scrolls VI may be exclusive

Microsoft explains why Elder Scrolls VI may be exclusive

The mountain landscape of The Elder Scrolls 6.

Screenshot: ZeniMax

The legal proceedings to justify why Microsoft should be allowed to buy Activision Blizzard are still ongoing. In a reply to Statement from UK market regulators about the acquisition, suggests the publisher that it makes good business sense for them to make a “mid-sized” game like the upcoming one Elder Scrolls VI exclusive, while at the same time arguing that there is just too much money to be made from having Duty calls on PlayStation to retrieve it from Sony’s platform.

Yes, Microsoft is once again trying to explain why games that sell millions of units is not a big deal. Really. do not take into account The Elder Scrolls VI or Starfield on the horizon as Microsoft tries to address this 70 billion dollars agreement through regulatory agencies around the world.

ZeniMax and Bethesda games released before the acquisition are still available on the PlayStation Store at the time of writing. Deathloop and Ghostwire: Tokyo was previously planned for the PlayStation as part of Sony’s contracts with ZeniMax. However, the fate of new games remains uncertain. Red fall and Starfield, which will be released in 2023, is planned to be exclusive to Xbox and PC. Which begs the question: How does Xbox decide which games make it to PlayStation consoles or not? Microsoft has helpfully provided a diagram.

A chart showing that Redfall and Starfield have high exclusivity value.

Screenshot: Microsoft

First, games with cross-platform play are less likely to become exclusive. After that, Microsoft divided games into three categories: Niche, New IP/Uncertain Audience, and Mass Market Audience. Mass market and niche titles will supposedly have the least console exclusivity value, while new IPs with uncertain audiences will have the most.

I understand that Starfield is a new IP, but it feels a little disingenuous to see Microsoft claim that the fanbase is “dedicated” rather than broadly appealing. Or that Fallout 76 is a niche title despite a player base of 13 million people. This is of course not the first time the publisher has made such strange claims. Two months ago, that contested that Duty calls is an important game series. Now it finally admits it Codits player base size is not comparable to most other AAA games that it publishes.

Microsoft also seems to argue for it Elder Scrolls VI an Xbox and PC exclusive wouldn’t significantly hurt Sony – which definitely suggests that the upcoming title could skip PlayStation. By placing a statement to that effect under a section on “mid-sized games”, it argues for it Elder scrolls is not comparable to the popularity of Minecraft or Duty calls, which are two titles that remain available on PlayStation. The company also points out that the latter Elder scrolls the game was released in 2011 in an attempt to debunk claims that it would “disenfranchise” PlayStation players by not releasing it on the platform. Kotaku emailed Xbox to ask if Elder Scrolls VI will be exclusive to their platforms, but did not receive a response at the time of publication.

I’m sure the news must be devastating for Elder scrolls fans. But for now, I’m laughing at the mental back-and-forth that Microsoft is asking regulators to perform.

Leave a Reply

Your email address will not be published. Required fields are marked *